Support  |   FAQs  |   Sitemap
Failed to load the Flash menu
Product Overview
LFI GIS

LFI GIS

This package provides a number of tools for map based visualizations and computational geometry.
Product Overview

Computation Geometry

The GIS package also includes a number of computational geometry algorithims that can be used with or without visualizations.

These include:
  • Contour Generation (height maps)
  • Convex Hulling
  • Delaunay Triangles
  • Voronoi Diagrams

Custom ESRI Based Layers

The GIS package includes a number of ESRI based mapping layers which can be integrated with existing ESRI solutions. Support is provided for both WPF and Silverlight based mapping enviroments.

Included Layers
Bubbles
Color Maps
Contours
Donuts
Drainage Radius
Elliplictal Bubbles
Hyperlinks
Pies
Rose Diagrams
Stacked Bubbles
Text Labels
Voronoi Diagrams
Well Symbols
Other Shapes

Native WPF Mapping Engine

The LFI Mapping Engine is written natively in WPF and provides an alternative to other mapping packages such as ESRI.

Default Layers
The GIS system ships with a number of default layers including:

2D Layers
Circles (bubbles)
Concentric Circles
N-Gons
Pies and Wedges
Rings
Rose Diagrams
Squares
Triangles
3D Layers
Cones
Cylinders
Disks
Icosahedrons
Polyhedrons
Spheres
Stacked Disks
Multi-Column
Advanced Layers
Contours (2D and 3D)
Delaunay Triangles
Entity Symbols
Image Backgrounds
Link Labels
Selection
Text Labels
Voronoi Diagrams

Custom Layer Support
In addition to the default layers listed above, custom visualizations can be created through the supplied API. The mapping engine is able to use runtime discovery to pick up new layers so your custom creations will appear alongside the others. These custom layers can be written in WPF or in XNA if additional performance is needed.

Support for Standard Operations
The engine provides support for common operations such as zooming, panning, and rotating. Tools are included for interactive manipulation with the mouse or programmatic support for keyboard interaction or binding to toolbars as needed.

2D/3D Support
The primary mapping engine is written natively in 3D but provides support for camera locking which allows the map to be used as a traditional 2D view.